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Tuesday, August 21, 2012

Pokemon Advance Breeding Guide (NDS)

Before we start, I'm going to go ahead and tell you to go on over to the Basic Breeding Guide that was conveniently made just for you. I highly recommend you go and read it; even if you think you know a lot about breeding, it won't hurt to brush up on your skills. I am trying my hardest to not repeat the same things I said in the other guide, but I might reference at times, so it's in your best interest to at least skim over it


t's also a great idea to only start advanced breeding in-game in the post-game (after you've beat the Elite Four the first time). It's actually pretty hard to do all this before you've beaten the Elite Four, and is downright difficult to IV breed before you've beaten the Elite Four. Just do yourself a favor and go ahead and beat them. Of course, that's not to say you can't start looking over this guide beforehand, just wait until post-game to actually start advanced breeding.
I will also note that the EV Training Guide and this guide go hand in hand; each are necessary to creating the coveted "perfect" Pokemon. While no Pokemon is undefeatable, you should probably get as close as possible, which is why it's an excellent idea to head on over here. It doesn't matter what order you read them in, but I might reference EV training from time to time. However, it you want that "perfect" Pokemon, you cannot start EV Training until you have bred for perfect IVs.
One last thing: this is a very in-depth guide and will not be understood overnight. I will try to put in tables and such, but you need to pay attention to each word that's stated so you understand what's happening.
And without further ado, we'll jump right in!

Chain Breeding

We'll start with something somewhat complicated: Chain Breeding. Chain Breeding is the act of breeding Pokemon A to get an egg move onto Pokemon B, than breeding Pokemon B with Pokemon C to get the desired egg move. The reason you do this is because Pokemon A cannot breed with Pokemon C, but Pokemon C wants an egg move Pokemon A has. You can also use this to get two different egg moves onto Pokemon C. Confused? Let's look at an example:
Say you wanted a Skitty with both Wish and Fake Tears. These moves are both egg moves. Now, no Pokemon learns both these moves and is in Skitty's egg group: so you have to chain breed. Here's what you do:
  • First, get a male Togetic TogeticMale that knows Wish (learned at level 29).
  • Breed it with a female Plusle PlusleFemale and produce a male Plusle PlusleMale with Wish as an egg move.
  • Now, level up that male Plusle PlusleMale to level 21 to learn Fake TearsBe sure not to delete Wish for another move along the way, or else you'll have to go back to the beginning. (Also, it is recommended you keep the move you want to pass down at the bottom of your Pokemon's move roster, because the top-most moves are the ones that are forgotten if the Pokemon learns a new move while in the Day-Care.)
  • Breed the male Plusle PlusleMale and a female Skitty SkittyFemale to produce a Skitty with Fake Tears and Wish.
Do you see how the Skitty got the two moves from both Togetic and Plusle? Pokemon that have two different egg groups are really good for this, as they can breed with many more Pokemon. Now let's look at another example.
Let's say that you wanted Charmander to learn Beat Up (Beat Up is an egg move). Now, no Pokemon both learn Beat Up and is in Charmander's egg group, so you're forced to chain breed.
This time, you just simply need a connection Pokemon that's in both egg groups (in this case, Charmander's egg group and Houndoom's egg group). You would use this when you have a Pokemon that you want to learn an egg move, but no one learns it in that Pokemon's egg group (like our bully that is a Charmander). So, you get that Pokemon in both egg groups and connect the two Pokemon. For example, here you would do this:
  • Breed a male Houndoom HoundoomMale with Beat Up (learned at level 26) with a female Arbok ArbokFemaleuntil you get a male Ekans with Beat Up.
  • Breed that male Ekans EkansMale with Beat Up with a female Charmander CharmanderFemale.
And there you have it. A Charmander with Beat Up. Not overly difficult. Did you see how the Arbok really didn't contribute to the Charmander's movepool, but had to be in this chain anyways? Of course, as you want more than one egg move, these chains become extremely long. Just be careful and know what you're doing, and it shouldn't be extremely hard.
There's one more part of Chain Breeding: illegal move combinations. These are simply when a Pokemon can't learn two of it's two of it's egg moves. For example, Charmander can't learn AncientPower and Beat Up together, because no Pokemon learns these two moves, and there's no Pokemon that can connect these two moves together like Arbok did just now.
It's worth noting that all this chain breeding isn't needed in the Field egg group, where Smeargle is, simply because Smeargle can learn any move (through it's signature move Sketch). So that also means that there's no such thing as an illegal move combination in the Field egg group.

Masuda Method for Shiny Eggs

Now we're going to delve away from egg moves and focus more on shiny Pokemon. Which, if you know what they are, probably made you perk up a bit. Shiny Pokemon are merely Pokemon of a different color (such as a black Charizard). Shiny Pokemon are highly coveted, since there's such a small chance of finding one. Whether a Pokemon is shiny or not does not influence it's stats at all, so they are mainly shown off and such. Again, these Pokemon are extremely rare in the wild (the regular chance of a shiny Pokemon appearing in the wild are 1/8192, approximately 0.012%). Fortunately, Gamefreak director Junichi Masuda gave us a much easier way of obtaining these. Masuda, on his blog, told us that if Pokemon from different countries breed the odds of a shiny are increased.
So essentially now if you breed a German Onix and a Onix you just caught (assuming you're not also playing with a German game version), the odds of hatching a shiny Pokemon are increased six times to about 1/1366 (or, in any of the 4th Generation games, the odds are increased four-fold to 1/2048). That's still a frightening number, but loads better than the regular chance of getting a shiny. Some things to keep in mind:
  • If you breed two Pokemon you caught/bred yourself, than the chance of hatching a shiny is still 1/8192. No matter what.
  • If the Pokemon you use are both foreign but from the same language (such as two Japanese Seel), than the chance is still 1/8192.
  • In 4th Generation games, you can still use the Masuda method but you cannot pass down natures using the Everstone. This is fixed in Black and White.
  • Foreign Pokemon obtained in-game are not technically foreign, such as the German Magikarp in DPPt. Though they are a different language, they weren't actually obtained in a foreign game cartridge.
That's mostly it. Obviously, a foreign Ditto is extremely helpful if you just want a shiny. Also, you can still pass down IV's and such when using this method, but you get the added bonus of a possible shiny. Finally, there is no other way to get a shiny Pokemon while breeding other than those stated (getting one by pure luck or using the Masuda method), unless you're playing Diamond, Pearl, or Platinum, in which case you can use the Poke Radar (which involves a process known as "Chaining," to be covered in a separate guide later on). There is one other way that involves questionable techniques to manipulate the random number generator in the game (called "RNG-ing") to hatch or encounter shiny Pokemon — this will not be covered on this site; you'll have to find information on it elsewhere, sorry.

Magma Armor and Flame Body

Like other abilities that have effects outside of battle, Magma Armor and Flame Body help with breeding. If a Pokemon with either of these abilities is at the front of your party, then the steps taken to hatch an egg are cut in half. Instead of you searching for a Pokemon with Flame Body, I'll just tell you a few of the Pokemon that have Flame Body accessible to you.
  • Volcarona Volcarona — Besides being great in beating the Elite Four and Cynthia and such (which you might know from this site's walkthrough), Volcarona is found at the bottom of Relic Castle. Volcarona will always be found with Flame Body.
  • Larvesta Larvesta — Like its evolution, Larvesta has Flame Body. This can be hatched from an egg given to you on Route 18 (right next to Nuvema Town).
  • Magby Magby (and its evolutions) — If you have Pokemon White, Magby can be found in the White Forest when Vincent is there. Magby has a 100% chance of having Flame Body.
  • Litwick Litwick (and its evolutions) — Litwick has only a 50% chance of having Flame Body. It is found in Celestial Tower, and is common on the lower floors.
As a side note, there are no Pokemon with Magma Armor readily accessible to you. Now, before you get your hopes up too much, no, if you have two Pokemon with Flame Body in your party, the time it takes to hatch an egg will not be reduced a fourth. If you have 5 different Pokemon with Flame Body and one egg, than the egg still takes half it's usual time to hatch.

IV Breeding

Introduction to IVs

Here we get complicated. You can't just skim through this section and understand, if that's what you've been doing. A fair warning. This is the part where it's important you have to have beaten the Elite Four (because then Ditto becomes catchable in the Giant Chasm). Well, let's get started!
IV's are essentially a Pokemon's genes. They are determined when a Pokemon is caught or hatched, and cannot be changed through any means after it's been caught/hatched. But the important question: What do IV's actually do? Well, they influence stats, and in that regard are much like EVs (however, they are gotten onto your Pokemon much differently). Every single Pokemon you have has between 0 and 31 IVs in each of its six stats. You can only see your Pokemon's IV's full effect at level 100. So at level 100, one IV equals one stat point (it will be proportionate to your Pokemon's level prior to level 100, so a level 50 Pokemon with 30 IV's will have roughly +15 in that stat).
Let's look at a quick example before we move on:
 Serperior
Serperior (0 IVs)
Serperior
Serperior (31 IVs)
HP261292
Attack218249
Defense195226
Sp. Atk155186
Sp. Defense195226
Speed294325

First, a few things about this table. These Serperior all both level 100, they both have 252 Speed and Attack EVs (with 4 HP EVs), and they both have a neutral nature. Now, one has 0 IVs in each stat and the other has 31 IVs in each stat. Hopefully you can tell which is which (if you can't, the first one has 0 and the second has 31). Now, you may think it's not a huge deal, but really, one Speed point can determine whether or not you go first, which can decide a battle. So now you know what IVs are.
In a real-world situation, you will end up with relatively random IVs, so you could have something like 6/21/14/30/18/20 for one Pokemon's IVs and 18/5/2/31/20/21 for another's. You'll often times see IVs listed with slashes: the accepted order is always HP/Attack/Defense/SpAtk/SpDef/Speed. Remember that if you happen to see people talking about their IVs in shorthand like that!

Ditto

The IVs your Pokemon has can only be (somewhat) controlled through breeding, and not in any legitimate way can you make a wild Pokemon have certain IVs. So now we have to breed to obtain perfect IVs. You should immediately be looking at Ditto, due to it's versatility (if not, don't worry, you'll learn). Wild Ditto are again found in the Giant Chasm, in the foresty area, and there is a 1 in 6 chance (in the wild) that they have a perfect IV in one stat (and that's true for all Pokemon). You should read the sentence and immediately be leaving to the Giant Chasm to catch an army of 36 Dittos. Why 36? Well, you want six Dittos, each with one stat that has 31 IVs. And six times six is 36. It may or may not take you more Dittos than this to get a set of perfect IV Dittos, since it is randomly generated and all.
How can you tell if your Ditto has a perfect IV in one stat? Well, since Ditto's base stats are all equal (47), then it's a bit easier. So this following table will show the numbers your Ditto needs to have to have a perfect 31 IVs, and will also apply to any and all stats that Ditto might have.
LevelDitto has 31 IVs if stat equals...
HPNegative
Nature
Neutral
Nature
Positive
Nature
Ditto L53130647279
Ditto L55134667481
* L55 Ditto's stats are also for 30 IVs. Be careful!
Ditto L63153768593
Ditto L65157788795

If, when you catch a Ditto, it has one of the stats listed above based on its level and its nature, that means you have a Ditto with a perfect IV in that stat! (Note: Level 55 Dittos caught in the normal grass have the same stat for 31 IVs as they do for 30 IVs, so you should verify they are correct by using a Rare Candy or two and double-checking with an IV calculator, or just stick with the level 63 or 65 ones.)
These Ditto can be found in the Giant Chasm, with the lower-level ones in the normal grass and the higher-level ones in the thick grass. The thick grass ones are recommended because there is no ambiguity when it comes to their IVs, as opposed to problems with level 55 Dittos. Remember again that these numbers apply to all stats (except HP, which is listed up there), so it shouldn't to be long before you have an army of perfect Dittos.

Synchronizers

Quickly, we will cover the ability Synchronize. Synchronize, besides it's in-battle effect, make wild Pokemon have a 50% chance of having the nature that the Synchronizer has. So if you have a Timid Elgyem with Synchronize, then any wild Dittos that you encounter have a 50% chance of having Timid as their nature. A list of Synchronizers available in Black/White:
  • Munna Munna - found in the Dreamyard, this pink flowery blob has a 50% chance of having the ability Forewarn. Of course, you'll know if the Munna has Forewarn, as it'll tell what your strongest move is. If it doesn't, it has Synchronize, and is worth your time.
  • Musharna Musharna - found in the rustling grass in the Dreamyard, but there's only a 5% chance of it appearing even if you find the rustling grass, so it's not worth your time. The level 50 Musharna you can find on Fridays has Telepathy instead of Synchronize, so while it's a somewhat good addition to your team, it has no place in this guide.
  • Elgyem Elgyem - found in the Celestial Tower from the third floor up. It's most common on the fifth floor, where it has a 50% chance of appearing. It can also have the ability Telepathy, and unless you can paralyze/burn/poison Elgyem, you can't tell the difference between the two abilities. This makes the best Synchronizer to catch, since you can paralyze it with Thunder Wave and if you get paralyzed back, it has Synchronize. Catch them up the stairs by the nurse so she can heal your Pokemon after it has been paralyzed.
  • Beheeyem Beheeyem - found on Route 14, with a 10% chance of appearing. However, the levels are much higher (48 and 50 in the wild, and 58 and 60 in the thick grass), which will help to catch a Ditto of your choice when you need to use a Max Repel. Just remember that Beheeyem too can either have Telepathy or Synchronize, and it might be hard to tell the difference.
There are also Abra and Ralts in the White Forest that have this ability, but since they're so hard to get, I won't go into any more detail. Just remember the Synchronizer has to be in the first slot of your party (and you can always, say, catch a Munna, breed until you get the desired nature, then use that Munna to catch wild Ditto). It CAN be knocked out while in the first slot and still trigger Synchronize, so keep that in mind if you want to use a Magikarp or something to catch Dittos with. If you're asking why this is helpful, go reread the Natures section of the other breeding guide.

Power Items

Now, before we go any further, let me address a rather big question you probably have. You might ask, why would you want a Ditto with a perfect IV in a stat? Why, because there are ways for IVs to be passed down. In fact, three IVs will be passed down from both parents. Not three IVs from just one parent; be careful. They are randomly picked between the parent's twelve IVs. And then the offspring's other three IVs are randomly generated. This may sound like a lot of work, but never fear! Remember those items you used in EV Training to double a Pokemon's EVs? Power Items? Ring a bell? You can find them in the Battle Subway for 16 BP each. Power Items can affect which IVs are passed down. So if a parent were to hold a Power Anklet, then their Speed IV will be passed down to the baby. Do you see why you went to that trouble with the Dittos now? Here's a quick list of Power Items and the stat they influence.
 Power ItemEV bonus
Power WeightPasses holder's HP IV
Power BracerPasses holder's Attack IV
Power BeltPasses holder's Defense IV
Power LensPasses holder's Sp. Atk IV
Power BandPasses holder's Sp. Def IV
Power AnkletPasses holder's Speed IV

The table is self-explanatory. Again, these are found in the Battle Subway for 16 BP. Anyways, if you think you're special and you've decided that you're going to give both parents different Power Items, then good for you. But you may not like the end result.
If one parent has a Power Band and the other a Power Belt, then the baby will have a 50% chance to inherit either a Sp. Defense IV or a Defense IV from the two parents. That is, you cannot inherit both. The game randomly chooses one, then randomly chooses two different stats for the baby to inherit. So, in this case, the baby will not inherit both Defense and Sp. Defense, but it will inherit one of them.

How to tell your baby's IVs

Well, simply level it up through a few Rare Candies, (there are a few in-game, and you can find a lot by catching Lillipup with Pickup, keeping it unevolved, raising it to level 50 and walking around and collecting Rare Candies), and enter it into a IV calculator. Don't forget to save before using the Rare Candies, so if your Pokemon doesn't have the IVs you want, you can just soft-reset. The IV calculator can be more specific if you visit the Battle Subway and insert the information that the guy will tell you (he's in the main part of that Battle Subway, and will tell you he's judging your Pokemon's potential). As a side note, if the man in the Battle Subway says, "It's flawless! A thing of perfection!" while talking about, say, Speed, then you know you have a perfect Speed IV. And if your baby has two or more perfect IVs, he will go ahead and tell you all the stats that have perfect IVs. Not hard, right?

Going through the process

A bit confused where to start? Don't worry. We'll go through it together. Let's say you want a Excadrill with 31 IVs in both Attack and Speed, and a nature of choice. Well, first you would get yourself a Drilbur. Breed it with any random Ditto until you have the nature you want. Call upon your massive army of Dittos and find one with 31 Attack IVs. Attach a Power Bracer, and then proceed to breed with this new Drilbur (that should have an Everstone attached to pass down the nature) until you have a Drilbur with the nature you want and 31 Attack IVs. Then, breed this new Drilbur (that should again be holding an Everstone) with another Ditto (remember, you have a massive army that will someday take over the earth) that has 31 Speed IVs, and is holding a Power Anklet. Breed until you have a Drilbur with 31 IVs in both Attack and Speed and the nature you want. Now, there's a 1 in 5.5 chance that you get this Attack IV, a 1 in 1 chance you get the Speed IV, and a 1 in 2 chance you get the nature you want. That's only 11 eggs (not counting the previous Drilburs, which shouldn't take too long anyways), which with Flame Body isn't horribly long.
So, to put that in perspective a bit:
  • Get a Drilbur and breed until you have desired nature.
  • Breed that Drilbur holding an Everstone with a Ditto (with 31 Attack IVs) holding a Power Bracer. Do so until you get a Drilbur with 31 Attack IVs and desired nature.
  • Breed that Drilbur you just got with a Ditto (with 31 Speed IVs) holding a Power Anklet. Breed until you get the desired Drilbur.
  • Yes, I really just restated what I've already said, but this is just review to make sure you understand.

Conclusion

Now is a good time to skim over and make sure all this information absorbed. It's not fun to discover you've been IV breeding wrong when you're an hour or two into it, trust me. Well, either go check out theEV Training Guide, or just go ahead and get started! Just remember that if you want that perfect Pokemon and you have to IVs you want, don't just start leveling up. The EV Training guide explains that more, but that'll essentially lose all the progress you just made. Well, thanks for reading!
This awesome advanced breeding guide was written by Chris V.!

Pokemon Black Breeding Guide (NDS)

-Ultimate Pokémon Breeding Guide by x3Starter-

Introduction
Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an egg. In the anime, it also refers to Pokémon grooming and caretaking. 

Where To Breed
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Day Care
Johto-Generation II and beyond, located on Route 34 in Johto. 
Hoen-Route 117 in Hoenn Four Island in the Sevii Islands
Sinnoh-Solaceon Town in Sinnoh
Unova-Route 3 in Unova. 

Breeding Rate
Same species, different ID numbers 
The chance of getting an egg is 69.3% (has a value of 70). The old man in the Day Care will say: "The two seem to get along very well." 

Same species, different ID numbers 
The chance of getting an egg is 49.5% (has a value of 50). The old man in the Day Care will say: "The two seem to get along." 

Same species, different ID numbers 
The chance of getting an egg is 49.5% (has a value of 50). The old man in the Day Care will say: "The two seem to get along." 

Same species, different ID numbers 
The chance of getting an egg is 19.8% (has a value of 20). The old man in the Day Care will say: "The two don't seem to like each other." 

Receiving The Egg
When there are two compatible Pokémon in the Day Care, for every 256 steps that the player takes, the game will decide whether or not the old man has found an egg, with chances depending on the exact compatibility of the two Pokémon. If there was an egg produced, the old man will be outside (Generation II), out of line with the fence (Generation III), facing the road (Diamond, Pearl, and Platinum), face left or right instead of down and call the player over the Pokégear (HeartGold and SoulSilver), or call the player from a distance when passing by on the road below (Generation V). However, in Black and White, the old man will not call out to the player if the player's party is full, even if he has found an egg. The man will hand the player an egg if he or she replies to his question with "Yes" and has an empty slot in the party, and permanently keep the egg if the player responds "No". If the player selects "Yes" but does not have a spare slot, the man will keep it until the player returns and offer it again. Otherwise, there is no way to refuse the egg and receive it later. 

What Will Hatch?
After walking around for a while, the egg will hatch into a level 5 (Generation II and III) or level 1 (Generation IV and V) first-stage Pokémon of the female species' (or non-Ditto parent's) evolutionary chain. 

Shiny Breeding Process
Generation II
In Generation II, a player can breed for "Shininess." Due to the method the Generation II games use for calculating whether a Pokémon is Shiny or not, an egg bred from an alternately-colored Pokémon has a chance as high as 1/64 of being alternately colored itself, but only if the offspring is of the opposite gender as the Shiny parent. This does not apply in later games, however. 

Generation III
In Generation III, a bred Pokémon has the same chance of being Shiny as any Pokémon met in the wild. 

Generation IV
In Generation IV, a new mechanic was added to breeding: there is now an increased chance (1/2048 as opposed to 1/8192) of hatching a Shiny Pokémon when both parents are from different language games. This is due to special coding written into the game by director Junichi Masuda. Aside from this addition, the means of breeding for Shininess are otherwise unchanged. 

Generation V
In Generation V, the odds of the Masuda method's success rate increased from 1/2048 to 1/1366. 

Breeding Groups(Exclude:Legendary Pokemon That Can't Breed)
Legendary Pokemon that cannot breed:
Articuno, Moltres, Zapdos, Mewtwo, Mew, Raikou, Entei, Suicune, Lugia, Ho-oh, Celebi, Regirock, Registeel, Regice, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Darkrai, Shaymin, Arceus, Victini, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta, Genesect

The Monster Group:
The Monster Group:Abomasnow, Aggron, Ampharos, Bastiodon, Blastoise, Charizard, Druddigon, Exploud, Feraligatr, Garchomp, Haxorus, Kangaskhan, Lapras, Lickylicky, Marowak, Meganium, Nidoking, Nidoran-F, Rampardos, Rhyperior, Sceptile, Slowbro, Slowking, Snorlax, Swampert, Torterra, Tropius, Tyranitar, Venusaur

The Dragon Group:
Altaria, Arbok, Charizard, Dragonite, Druddigon, Garchomp, Gyarados, Haxorus, Hydreigon, Kingdra, Milotic, Salamence, Sceptile, Scrafty, Seviper

The Ground Group:
Absol, Ambipom, Ampharos, Arbok, Arcanine, Beartic, Bibarel, Blaziken, Bouffalant, Buizel, Camerupt, Cinccino, Darmanitan, Delcatty, Delibird, Dewgong, Donphan, Dugtrio, Dunsparce, Emboar, Emolga, Empoleon, Espeon, Excadrill, Exploud, Farfetch'd, Flareon, Furret, Girafarig, Glaceon, Golduck, Granbull, Grumpig, Heatmor, Hippowdon, Houndoom, Infernape, Jolteon, Kecleon, Krookodile, Leafeon, Liepard, Linoone, Lopunny, Lucario, Luxray, Mamoswine, Manectric, Mawile, Mienshao, Mightyena, Miltank, Musharna, Nidoking, Nidoran-F, Ninetales, Pachirisu, Persian, Primeape, Purugly, Quagsire, Raichu, Rapidash, Raticate, Rhyperior, Samurott, Sandslash, Sawsbuck, Scrafty, Serperior, Seviper, Shiftry, Simisage, Simisear, Simipour, Skuntank, Slaking, Smeargle, Spinda, Stantler, Stoutland, Swoobat, Tauros, Torkoal, Typhlosion, Umbreon, Ursaring, Vaporeon, Wailord, Walrein, Watchog, Weavile, Zangoose, Zebstrika, Zoroark

Water Group 1:
Alomomola, Azumarill, Bibarel, Blastoise, Buizel, Carracosta, Corsola, Crawdaunt, Delibird, Dewgong, Dragonite, Empoleon, Feraligatr, Gastrodon, Golduck, Gorebyss, Huntail, Kabutops, Kingdra, Lapras, Ludicolo, Mantine, Masquerain, Milotic, Octillery, Omastar, Pelipper, Politoed, Poliwrath, Quagsire, Relicanth, Seismitoad, Slowbro, Slowking, Stunfisk, Swampert, Swanna, Walrein

Water Group 2:
Alomomola, Basculin, Gyarados, Lanturn, Lumineon, Luvdisc, Octillery, Qwilfish, Relicanth, Seaking, Sharpedo, Wailord, Whiscash

Water Group 3:
Archeops, Armaldo, Carracosta, Cloyster, Corsola, Cradily, Crawdaunt, Drapion, Kabutops, Kingler, Omastar, Tentacruel

The Flying Group:
Aerodactyl, Altaria, Archeops, Braviary, Chatot, Crobat, Dodrio, Farfetch'd, Fearow, Honchkrow, Mandibuzz, Noctowl, Pelipper, Pidgeot, Sigilyph, Skarmory, Staraptor, Swanna, Swellow, Swoobat, Togekiss, Unfezant, Xatu

The Bug Group:
Accelgor, Ariados, Beautifly, Beedrill, Butterfree, Crustle, Drapion, Durant, Dustox, Escavalier, Flygon, Forretress, Galvantula, Gliscor, Heracross, Illumise, Kricketune, Leavanny, Ledian, Masquerain, Mothim, Ninjask, Parasect, Pinsir, Scizor, Scolipede, Scyther, Shuckle, Venomoth, Vespiquen, Volbeat, Volcanora, Wormadam, Yanmega

The Plant Group:
Abomasnow, Amoonguss, Bellossom, Breloom, Cacturne, Carnivine, Cherrim, Exeggutor, Ferrothorn, Jumpluff, Lilligant, Ludicolo, Maractus, Meganium, Parasect, Roserade, Serperior, Shiftry, Sunflora, Tangrowth, Torterra, Tropius, Venusaur, Victreebel, Vileplume, Whimsicott

The Fairy Group:
Audino, Azumarill, Blissey, Breloom, Castform, Cherrim, Clefable, Delcatty, Froslass, Glalie, Granbull, Jumpluff, Mawile, Minun, Pachirisu, Plusle, Raichu, Roserade, Togekiss, Whimsicott, Wigglytuff

The Humanshape Group:
Alakazam, Beheeyem, Bisharp, Cacturne, Conkeldurr, Electivire, Gothitelle, Hariyama, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Illumise, Infernape, Jynx, Lopunny, Lucario, Machamp, Magmortar, Medicham, Mienshao, Mr. Mime, Sableye, Sawk, Spinda, Throh, Toxicroak, Volbeat

The Indeterminate Group:
Banette, Castform, Chandelure, Chimecho, Cofagrigus, Drifblim, Dusknoir, Eelectross, Gallade, Gardevoir, Gastrodon, Gengar, Jellicent, Magcargo, Mismagius, Muk, Reuniclus, Spiritomb, Stunfisk, Swalot, Weezing, Wobbuffet

The Mineral Group:
Cofagrigus, Crustle, Ferrothorn, Froslass, Garbodor, Gigalith, Glalie, Golem, Probopass, Steelix, Sudowoodo, Vanilluxe

The Genderless Group (can only breed with Ditto):
Bronzong, Claydol, Cryogonal, Electrode, Golurk, Klinglang, Lunatone, Magnezone, Manaphy, Metagross, Porygon-Z, Rotom, Shedinja, Solrock, Starmie

Magma Armor and Flame Body
Info:If a Pokemon with the abilities Magma Armor or Flame Body are at the front of your party, they will cut in half the amount of steps needed to hatch an egg.

Here is the list Of Pokemon With Flame Body & Magma Armor, and how to acquire them.
Black and White
Litwick / Lampent / Chandelure - All wild Litwicks have a 50% chance of having Flame Body. You can find wild Litwicks in the Celestial Tower. 
Larvesta / Volcarona- All wild Larvesta and Volcanora will have Flame Body. You acquire a Larvesta egg for free in Route 18, and a level 70 Volcarona can be found at the bottom of the Relic Castle. 

White Only
Magby / Magmar / Magmortar - Magby and it's evolution lines will always have Flame Body unless caught in the Dream World. You can find Magby in White Forest. 

Other Games (neither Black nor White)
Slugma / Magcargo - All Slugma and Magcargo caught in the wild will have either Flame Body or Magma Armor. Wild Slugma and Magcargo can be found in Stark Mountain in Diamond, Pearl, and Platinum. Wild Slugma can be found in Routes 16, 17, and 18 in HeartGold and SoulSilver. 
Camerupt - Wild Camerupt have a 50% chance of having Magma Armor. They can be found in Route 227 and Stark Mountain in Diamond, Pearl, and Platinum. It's pre-evolution Numel will have Magma Armor if it's ability is Oblivious and it evolves into Camerupt. Numel can be found in Route 227 and Stark Mountain in Diamond, Pearl, and Platinum, and Ilex Forest and Viridian Forest (using Hoenn Sound) in HeartGold and SoulSilver. 

Dream World
Ponyta / Rapidash - Ponyta and Rapidash with Flame Body can be acquired in the Dream World. Ponyta and Rapidash normally do not have this ability. 
Moltres - Moltres acquired in the Dream World can have Flame Body. Moltres normally does not have this ability. 
Heatran - Heatran acquired in the Dream World can have Flame Body. Heatran normally does not have this ability. 

Ditto:

While Ditto's Transform and Imposter ability give it an interesting niche in combat, Ditto is one of the very most important Pokemon around when it comes to breeding. Ditto is capable of breeding with any Pokemon in the game that can be bred, except for other Dittos. When you use a Ditto to breed, it will "fill in" for the missing gender in this manner:

-If you use a Male Pokemon with a Ditto, Ditto will act as a Female surrogate, even if the species is Male only (like Tauros or Braviary)
-If you use a Female Pokemon with a Ditto, Ditto will act as a Male surrogate, even if the species is Female only (like Chansey or Miltank)
-If you use a Genderless Pokemon with a Ditto, Ditto will enable the genderless Pokemon to breed (examples include Metang and Starmie).

Capturing Wild Dittos
Wild Ditto can be found in every Pokemon game ever released. In Black and White, you can find them in the Giant Chasm (in the Plains section, after you go through the cave) after you acquire the National Pokedex. They can also be found in the Dream World. Be aware that sometimes you will encounter double battles in the Giant Chasm, and you might even encounter two Dittos at once!

If you are able to use the Pokéshifter, and you have access to Diamond or Pearl, you can find wild Dittos in Route 218 using the PokéRadar. If you have access to Platinum, Dittos are found in the Trophy Garden. If you have access to HeartGold and SoulSilver, you can find a large number of Dittos in Route 47 (you will need Surf and Waterfall to reach the patch of grass), or alternatively in Routes 34, 35, the Safari Zone, and Cerulean Cave.

Because Ditto is so versatile, it might be worth your time to capture an army of Ditto whose sole purpose is to act as a breeding army to pass down IVs and Natures using Power Items and Everstones. As such it might be in your best interest to use a Synchronizer to help get the nature of Dittos you want as well.

Here is a technique for capturing a large army of Dittos in Black and White. This technique can also be used in other games.

-Acquire two Magikarps. One Magikarp can be bought from the Magikarp Salesman on the Wonder Bridge for $500, so you will need to breed or trade for your second Magikarp. It's recommended that your Magikarp don't know any attack moves at all.
-Travel to the Giant Chasm Plains area. You will need Surf and Strength to reach the Plains area the first time (subsequent visits you only need Surf). If you don't want to fight any wild Pokemon on the way, have your Lead be a level 60 Pokemon and use Repels.
-If you're using a Synchronizer, put it in the lead, and equip it with a Smoke Ball (to allow you to always run away).
Once you get in a battle with a single Ditto, immediately switch to your Magikarp. If you get into a battle with two Dittos, switch to both Magikarps. If you get into a battle with a Ditto and another Pokemon, run. The Ditto (or Dittos) will instantly transform into your Magikarps.
-If you are in a single battle, throw your Pokeball of choice (Repeat Balls and Net Balls work best, Dusk Balls work best at Night, while Ultra Balls have a high success rate). If you are in a double battle, you will need to defeat one of the Dittos before you can capture the other one.

Mathematically, the odds of catching a Ditto with at least one perfect 31 IV are about 1 in 6 (18.75% to be exact), so on average you will need to capture about 36 Dittos to acquire one with a perfect IV for each stat. That's a little over a full PC box.

Synchronizers
If you want to capture a Ditto with a specific Nature, it's a very good idea to use a Synchronizer. When you enter a Wild Pokemon battle, Wild Pokemon have a 50% chance of being the same nature as your Lead Pokemon if your lead has the ability Synchronize.

There are several Pokemon with the ability Synchronize. The full list includes:

-Abra 
-Kadabra 
-Alakazam 
-Mew 
-Natu 
-Xatu 
-Espeon 
-Umbreon 
-Ralts 
-Kirlia 
-Gardevoir 
-Munna 
-Musharna 
-Elgyem 
-Beheeyem 

In Pokemon Black and White, Munna and Musharna can be found in the Dreamyard, and Elgyem and Beheeyem can be found in the Celestial Tower and Route 14, respectively. Wild Munna and Musharna that don't have Synchronize will instead have Forewarn, which means they aren't worth your time capturing. Wild Elgyem are very common on the roof of the Celestial Tower. Beheeyem can be found on Route 14, but aren't very common.

Pokemon White players also have access to wild Abra and Ralts in the White Forest, however they are extremely rare compared to Munna, Musharna, and Elgyem.

If you have access to HeartGold and SoulSilver, you can buy Abra from the Goldenrod City Game Corner, as well as find wild Abras all over Johto and Kanto. Natu are very commonly found in the Ruins of Alph, Route 28, and if you headbutt trees on Mt. Silver. Ralts will also occasionally swarm on Route 34.

If you have access to Diamond, Pearl, and Platinum, wild Natu will occasionally swarm Route 224. Wild Abra and Kadabra can be found on Route 215. 

Everstone
What it does:
An Everstone provides a 50% chance of passing down the parent's Nature to the offspring.

If both parents equip an Everstone, there is a chance that either parent's Nature will be passed down (percentage unknown).
Where to Acquire:
You can acquire an Everstone from a man in the Castelia City Pokemon Center after trading 10 Pokemon with other players. Wild Roggenrola also have a 50% chance of holding one; they are found in Wellspring Cave. Lastly, dust clouds in caves will sometimes (but rarely) contain an Everstone.

Power Items
Power items force the appropriate IV of the parent to be passed down. The remaining two IVs are picked at random. If both parents wear a power item, then only one parent's appropriate IV will be passed down, and the other parent's appropriate IV will NOT be passed down (IE: if you have a male wearing a Power Bracer and a female wearing a Power Anklet, you have a 50% chance of passing down the male's Attack IV and NOT the female's Speed IV, and a 50% chance of passing down the female's Speed IV and NOT the male's Attack IV).

With one parent wearing a Power item, mathematically you have these probabilities:

-1 in 6.25 chance of passing down any 2 remaining desired IVs. 
-1 in 25 chance of passing down any 2 remaining desired IVs from the same parent. 

Nature Inheritance
With the Everstone equipped, you have a 50% chance of passing down the holder's Nature. It does not matter which parent is holding the Everstone. However you should know that passing down Nature will not work if both parents are from different real-world language regions (ie: one parent is from an English-language country, and another parent is from a French-language country).

Dream World Ability Inheritance
Female parents with a Dream World Ability have a 40% chance of passing down their Dream World Ability to their offspring if both parents are the same species. Which means that female-only species and genderless species cannot pass down their Dream World Abilities.

Egg Moves
Level-Up Moves
If both parents know a level-up move that the baby can learn by level-up, then the baby will be born with the level-up move.

Example:

Male Tepig knows Heat Stamp 
Female Emboar knows Heat Stamp 

The resulting Tepig baby will be born knowing Heat Stamp, because Tepig can naturally learn Heat Stamp by level up.

Example:

Male Zoroark knows Night Slash 
Female Zoroark knows Night Slash 

The resulting Zorua baby will NOT know Night Slash, because Zorua can't legally learn Night Slash.

TM and HM Moves
If the male parent knows a TM move that the resulting baby can also learn, then the baby will be born knowing the TM move.

Example:

Male Snivy knows SolarBeam (taught by TM 22) 
Female Snivy does not know SolarBeam at all. 

The resulting baby Snivy will be born knowing SolarBeam.

Example:

Male Watchog knows Hyper Beam (taught by TM 15) 
Female Watchog does not know Hyper Beam. 

The resulting baby Patrat will NOT know Hyper Beam, because Patrat cannot legally learn Hyper Beam.

Example:

Male Dragonite knows Hyper Beam (taught by TM 15) 
Female Dragonite does not know Hyper Beam. 

The resulting Dratini baby will NOT know Hyper Beam. Even though Dratini can learn Hyper Beam by level up, it cannot learn it by TM, and therefore cannot be born knowing it (unless both parents know Hyper Beam, in which case it will be passed down as a level-up move).

Egg Moves
This is really the biggest thing about breeding. It allows certain Pokemon to learn moves they otherwise could never learn! To pass down an egg move, the father Pokemon must know the move, and the mother Pokemon's baby form must be capable of learning the move as an egg move.

Example:

Male Zoroark knows Night Slash 
Female Oshawott doesn't know Night Slash 

The resulting Oshawott baby will be born knowing Night Slash, a move that it otherwise could not learn!

In rare cases, certain egg moves can only be passed down to baby forms of certain Pokemon. Certain Pokemon require certain items in order to be bred as an infant form. For example:

Male Slowbro knows Zen Headbutt 
Female Snorlax does not know Zen Headbutt 

The resulting baby Snorlax will not know Zen Headbutt. However, if the Snorlax were to hold a Full Incense, so that it's offspring becomes a Munchlax instead...

Male Slowbro knows Zen Headbutt 
Female Snorlax is holding a Full Incense 

The baby Munchlax will know Zen Headbutt!

Egg Move Chaining
This is a method of passing down egg moves across multiple parents until the final Pokemon knows the move in question. For example, suppose we wanted a Charmander that knew the move Beat Up. We would have to learn it as an egg move from an Ekans/Arbok or Nidoran-M/Nidorino/Nidoking. However, these two Pokemon can only learn Beat Up as an egg move when bred with a Houndoor/Houndoom or Sneasel/Weavile that know Beat Up. So to pass this move down to our Charmander, we would need to breed using the following method:

-Male Weavile with Beat Up + Female Arbok = Male Ekans with Beat Up 
-Male Ekans with Beat Up + Female Charmander = Charmander with Beat Up. 

Some egg chain breeds can stretch for several Pokemon. In some cases, you must inherit egg moves from previous generation games! For example, suppose you wanted to breed a Gothitelle to know the move Captivate. The only compatible Pokemon is a Sableye...however Sableye cannot learn Captivate in Black and White on its own! It must learn Captivate from a Generation IV game.

1.Capture or Breed a male Sableye in a Generation IV game. 
2.Teach Sableye Captivate by TM78 in a Generation IV game. 
3Move Sableye to Black/White with the Pokeshifter. 
4.Breed your Male Sableye and Female Gothitelle 

The resulting baby Gothita will be born knowing Captivate.

Multiple Egg Moves
You should keep in mind that you aren't limited to a single egg move. You can pass down multiple egg moves down the line. For example:

-Male Chikorita knows Sweet Scent and Magical Leaf 
-You want a Snivy, so you have a Female Snivy to breed. 
-Offspring Snivy will be born knowing both Sweet Scent and Magical Leaf. 

This combination also works when passing down via chain breeding, so long as each male offspring along the way can also learn the moves you want to pass down.

Illegal Egg Move Combinations
On the subject of egg moves, you should keep in mind that certain egg move combinations, and certain egg moves with certain abilitys simply aren't possible. For example:

Suppose we wanted to simultaneously teach a Larvesta Magnet Rise and Morning Sun. Baby Larvesta can learn Magnet Rise from Forretress, and Morning Sun from a number of bugs such as Beautifly. However, because Beautifly can not learn Magnet Rise, and Forretress cannot learn Morning Sun, it is impossible to pass these two moves simultaneously to

Ground Egg Group and Smeargle
It's also worth noting that there is no illegal egg move combination in the Ground Egg group, due to Smeargle. As long as you can get a male Smeargle to learn the moves you want (using Sketch), it can breed with any Pokemon in the Ground Egg group and pass those moves down. In rare circumstances, this is the only way to get certain egg move combinations.

Final Move-Set for Offspring
When a baby is born, the moves it will be born knowing will be determined in this order. Any new moves that it learns will erase older moves as you go down this list.

1.Level 1 move-set 
2.Level-Up moves that the parents know 
3.TM and HM moves that the male parent knows 
4.Egg moves that the male parent knows

IV Inheritance:
When breeding, three IVs picked at random will always be inherited from the parents. The other three IVs are then randomly generated.
Note: IVs can overlap. An egg could receive the father's Attack, then the mother's Attack, and then the father's Attack again. Though it would appear only one was passed on, all 3 were calculated by the game.

Here are some items that help:
Item: Inherited IV:
Power Weight-HP
Power Bracer-Attack
Power Belt-Defense
Power Anklet-Speed
Power Lens-Speed Attack
Power Band Special Denfense
In HeartGold and SoulSilver, the parents can hold one of the Power items to pass the corresponding IV down to the child.
Mathematically speaking, you have these probabilities:

Passing down 1 desired IV:
1 in 2 chance of passing down any 1 specific IV from both parents 
1 in 4 chance of passing down any 1 specific IV from one parent 

Passing down 2 desired IVs:
1 in 5 chance of passing down any 2 specific IVs from both parents 
1 in 20 chance of passing down any 2 specific IVs from one parent 

Passing down 3 desired IVs:
1 in 20 chance of passing down any 3 desired IVs 
1 in 160 chance of passing down any 3 desired IVs from the same parent. 
The remaining three IVs that are not passed down are then randomly generated.

Mathematically speaking, you have the following odds regarding your remaining IVs to end up as a perfect 31 IV.

For 1 IV:
1 in 32 (3.125%) chance of any given IV being 31. 
3 in 32 (9.375%) chance that at least one IV will be 31. 

For 2 IVs:
3 in 512 (0.5859375%) chance of at least two IVs being 31. 
1 in 1024 (0.09765625%) chance of any two IVs being 31. 

For 3 IVs:
1 in 32,768 (0.0030517578125%) chance of all three remaining IVs being 31. 
As you can see, the mathematical odds are stacked against you.

Hatching
Different Pokemon require a different number of steps to hatch. Below is a table showing an approximate value for how many steps is required to hatch each Pokemon. If you have a Pokemon with the ability Flame Body or Magma Armor in your party, then the number of steps required is halved.

1280-Magikarp

2560-Azurill, Cleffa, Croagunk, Igglybuff, Munna, Pachirisu, Pichu, Togepi

3840-Bidoof, Burmy, Caterpie, Combee, Corphish, Geodude, Hoothoot, Illumise, Karrablast, Kricketot, Ledyba, Lillipup, Lotad, Minccino, Nincada, Patrat, Pidgey, Pidove, Poochyena, Rattata, Roggenrola, Scraggy, Seedot, Sentret, Sewaddle, Shelmet, Shroomish, Skitty, Slakoth, Spearow, Spinarak, Spinda, Starly, Surskit, Taillow, Venipede, Volbeat, Weedle, Woobat, Wurmple, Zigzagoon, Zubat

5120-Abra, Aipom, Audino, Baltoy, Barboach, Bellsprout, Blitzle, Bonsly, Bouffalant, Bronzor, Budew, Buizel, Bulbasaur, Buneary, Cacnea, Carvanha, Charmander, Chatot, Cherubi, Chikorita, Chimchar, Chinchou, Clamperl, Corsola, Cottonee, Cubchoo, Cubone, Cyndaquil, Darumaka, Deerling, Delibird, Diglett, Ditto, Doduo, Drilbur, Drowzee, Ducklett, Dunsparce, Durant, Dwebble, Ekans, Electrike, Elgyem, Emolga, Exeggcute, Farfetch'd, Feebas, Ferroseed, Finneon, Foongus, Frillish, Gastly, Girafarig, Glameow, Gligar, Goldeen, Gothita, Grimer, Growlithe, Gulpin, Heatmor, Hoppip, Horsea, Houndour, Joltik, Kangaskhan, Kecleon, Klink, Koffing, Krabby, Lickitung, Litwick, Luvdisc, Machop, Magnemite, Makuhita, Mankey, Maractus, Mareep, Mawile, Meditite, Meowth, Miltank, Minun, Mudkip, Murkrow, Natu, Nidoran F, Nidoran M, Nosepass, Numel, Oddish, Oshawott, Panpour, Pansage, Pansear, Paras, Pawniard, Petilil, Phanpy, Pineco, Piplup, Plusle, Poliwag, Ponyta, Porygon, Psyduck, Purrloin, Qwilfish, Ralts, Remoraid, Rhyhorn, Rotom, Rotom (Fan), Rotom (Frost), Rotom (Heat), Rotom (Mow), Rotom (Wash), Rufflet, Sandile, Sawk, Seel, Seviper, Shellder, Shellos, Shinx, Shuckle, Sigilyph, Skorupi, Slowpoke, Slugma, Smeargle, Sneasel, Snivy, Snorunt, Snover, Snubbull, Solosis, Spheal, Spoink, Squirtle, Stantler, Staryu, Stunfisk, Stunky, Sunkern, Swablu, Swinub, Tangela, Tauros, Teddiursa, Tentacool, Tepig, Throh, Timburr, Torchic, Torkoal, Totodile, Trapinch, Treecko, Trubbish, Turtwig, Tympole, Tynamo, Vanillite, Voltorb, Vullaby, Vulpix, Whismur, Wingull, Wooper, Wynaut, Yanma, Zangoose

6400-Absol, Carnivine, Castform, Chingling, Cryogonal, Duskull, Elekid, Golett, Heracross, Lunatone, Magby, Mantyke, Mienfoo, Mime Jr., Misdreavus, Onix, Pinsir, Riolu, Sableye, Sandshrew, Scyther, Shuppet, Skarmory, Smoochum, Solrock, Tropius, Tyrogue, Venonat, Yamask, Zorua

7680-Anorith, Archen, Cranidos, Drifloon, Druddigon, Hippopotas, Kabuto, Lileep, Omanyte, Shieldon, Spiritomb, Tirtouga

8960-Aerodactyl, Aron, Eevee

10240-Alomomola, Axew, Bagon, Basculin (Blue-Striped), Basculin (Red-Striped), Beldum, Deino, Dratini, Gible, Happiny, Lapras, Larvesta, Larvitar, Munchlax, Phione, Relicanth, Wailmer


Credits:
-Me
-Bulbapedia
-Psypoke
-Smogon

Guide:
Easier Breeding Guide By Newgaly
Easier Guide By Newgaly

Source: http://www.neoseeker.com/forums/49733/t1672411-pokemon-black-ev-training-breeding-guides/
 
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